"Jihad Uno"
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Hey Man, Little Bro and Myself played uno last weekend with hilarious results. We kept making new rules as we went. It made the game a little more interesting. I suggest you don't add all these at once, just blend them slowly into your game. And feel free to make up your own.
Here are the new rules with which to play uno.
1) Harry Potter Veto Rule - Do not play Harry Potter Uno as it may result in the loss of friendships.
2) Twins - Playing two identical cards (matching in color and rank) on top of each other is called Twins. Each player not involved in the twins must draw one card. Example: HM plays a "Blue 2" on top of a "Blue 2" played by LB. Everyone but those who just played a blue two must draw one card. Play continues. (It need not be a numbers, two red skips can be twins)
3) Trip - When three of the same card type/rank of three different colors are played in turn, the person playing the third may choose someone to draw 2 cards. Ex: A plays a red 8, B plays a blue 8, then C plays green 8. C may choose any player in the game to to draw two.
4) Quads - Like trips but four cards of of the same rank/type are played each of the four different colors. Whoever plays the fourth card may choose to swap hands with another player. (If this trade results in only one card in a hand that player must still call Uno)
5) The Oops Rule - If you play out of turn (usually resulting from being confused about a skip or reverse) you must pick up your card and hold it face out in hand for all to see until you may play it.
6) The Stacking Draws Rule - Any draw cards that are played on top stack their draws. A plays a Draw 2, B draws 2 cards but cannot play, C plays a Draw 2, D draws 4 cards and cannot play, A's turn again, he plays a wild draw 4 causing B to draw 8 cards and not being able to play. This rule also carries the exception that you can only play a wild draw 4 if you don't have a card of the right color to play, forget that old rule, you can put the hurting on anyone anytime you want now.
7) The Mark of the Beast - If three red 6's are played in succession the person who played the last one may hand all but one of his cards to another player. (This player must still call "Uno!")
Well we played with each of these (except #7 which we discussed but couldn't decide how it would work. Our first draft of rule 7 called for banishing a player from the game! But if you leave the game of Uno you've won!). I've played this kind of game before, but in that one each player who won could add a rule so long as the others in the table didn't shout it down.
And "Jihad" is yelled whenever a player uses a new rule to spoil your best laid plans.
Leave a Comment about a new Uno rule you'd like to try. I'll start...
7 Comments:
Lucky 13 Rule - If two cards played add up to 13 the player may switch the color to yellow if he says "Lucky 13!"
I think the less powerful, more common rules are better than the extremely rare mark of the beast rules.
Stephen Wins Rule - If anyone doesn't tell Stephen how great he is after any wilds are played, he AUTOMATICALLY WINS!
Crazy 8's. A verson of Trips. Three identical 8's played (same color). The person who drops the 3rd 8, declares "Crazy 8" and can assign each of the players to draw cards, no to exceed 8 total cards. For instance, player 1 is assigned 4 cards and player 2 is assigned 4 cards. Gehod!
I prefer the "Crazy Psycho Uno" that we used to play with Ty and Matt...especially when it starts involving doing some random action after every card is played.
And for the record, shouldn't it be called "The Mark of the Beasty-Beast" as it was in dalmuti?
We love UNO. I'll ask the kids about your new rules. I love them (the rules as well as my kids).
Calrification:
On rule six, are you advocating the use of the rule "you can only play the 'wild draw-four' if you don't have the current color"
...or are you removing the rule "you can only play the 'wild draw-four' if you don't have the current color".
This is the first I've heard of anyone using that rule.
the standard rule from the booklet is "you can't play a wild draw four if you have a card of the appropriate color" my variation removes this distinction. We call this "the nuclear option" it allows for hitting up anyone with a four banger.
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